Chapter 10 (pp. 197–202) of Computer Science I.
Topics
| Section | Page | Content |
|---|---|---|
| Objects | 198 | Defining, creating, using objects. |
| Design Principles & Best Practices | 200 | Encapsulation guidance. |
Key Ideas
- Encapsulation — bundle data with behavior; hide internals behind visibility rules.
- Developed most fully in Java: data visibility,
accessor/mutator methods, constructors, composition,
equals()/hashCode(). - PHP has a parallel objects chapter; C approximates with structs + factory functions (no true classes).
Examples
An object bundles data with behavior
object Counter:
private count ← 0
method increment():
count ← count + 1
method get():
return count
count is hidden; callers change it only through the methods — that is encapsulation.
In Java
public class Counter {
private int count = 0; // hidden state
public void increment() { count++; }
public int get() { return count; }
}
private enforces encapsulation; callers reach count only through methods.
Citations
[1] Computer Science I, Ch. 10, pp. 197–202.